Zbrush makes it easier to work on a mesh in tight corners without destroying adjacent areas Zbrush encourages finishing up with a uniform quad based sculpt using subdivision levels which gives the overall sculpt a much superior quality and cleanliness Zbrush has a topological move tool which 3D Coat inexplicable does not as of version 4.8.25. Zbrush handles symmetry along the center seam better than 3D Coat, especially when using the move tool. I'm not a Zbrush expert, but I've recently purchased it after using 3D Coat for 7 years exclusively. However, in terms of raw sculpting power and overall polish, Zbrush definitely takes the cake. I owe almost all my understanding of the game asset creation pipeline to this software. It is also a pretty solid complementary tool to the substance suite and Zbrush.Also, it is especially good for people looking for an entry point into asset creation. 3D coat is really good for concept art and environment creation and it also offers a complete start to finish pipeline for making game ready assets that is pretty amazing.
Zbrush's ability to allow you step up and down through subdivision levels and make changes non destructively is such a big benefit that is hard to replicate in 3D Coat. I think 3D Coat is amazing for low poly sculpting and blocking things in using voxels and then bringing your sculpt to a certain point, but then there is a gap where you might want to take a sculpt to a more polished state after retopology. The only time when Zswitcher needs to be disabled is when rearranging UI elements with Enable Customize.Īs a long time 3D Coat user, I'd like to chime in. Zswitcher simply relocates Ctrl masking to Tab, and all the mesh hiding/unhiding combos remain untouched (ctrl-shift + alt still works and so does shift-snapping). Yes it works, and no you won't lose any Zbrush features by relying on these plugins. The "Middle Button" plugin, letting you set mousewheel to zoom (amongst other features that I personally don't use) :.Zswitcher from DigitalRaster for alt-based navigation :.Every personal preference can be debated and argued forever but it is undeniable that being able to control all 3d programs exactly the same way is a plus, not a minus - regardless of one considering a given scheme to be good or bad. For those interested it is definitely possible to set the Zbrush viewport controls to be exactly like Maya, and once you do that there is zero reason to go back.